A level system has been introduced to your account: with each new level the number of bonuses increase, including those activated by the VIP subscription.
The level hight of an account depends on the number of crystals purchased by the user.
All Players in the match will be awarded additional experience. The amount of experience you receive depends on the level.
You receive a discount when buying crystals. The discount size depends on the level.
You are awarded additional slots for chests. The number of slots depends on the level.
Allowed to reset skills.
Ability to rename your character.
Receiving a gift for the character.
Receiving a gift for the account.
Bonuses received with active VIP-account:
Development of the charecter is accelerated. Speed of the acceleration depends on the level.
Automatic improvement of things.
Increases the chance to get the key from the Great Chest.
Accelerated development of the Weapons of Victory. Speed of Acceleration depends on the level.
Increases the chance to get the key from the Epic Chest.
Unlimited posiblity to change your daily quests.
A special window has been added to show the VIP and level of an account level, which will appears after clicking on the crystal icon.
You can buy a VIP account in the shop, it has been added to the first section of the "Items" tab.
The item "Pearl Pendant" was deleted from the Great Chest. Now the Item is used as a unique gift to increasing your account level.
When you increase in account level, each character attached to it will receives gifts. This also applies to newly created characters.
In the character selection window appeared the field "Gift Characters", equipped with a special counter. When clicking on the field, the process of creating a gift character for level 30 is launched free of charge. You can speed up this process by increasing the account level.
Icons that indicate your account level are displayed in the following places:
In the battle expectation table
In the tab-menu in battle
On top of the avatare frame in the profile menu
The mechanism of the VIP button in the main menu has been changed:
When you click on it, the player moves to the "item" section in the store, for buying the "VIP account"
When the VIP account is active, the letters "VIP" get the color orange, while the inactive VIP-account is gray
VIP account icon has been changed
Change to the interface.
Elixirs of Health, Energy and Will are now located in their unique slots you will find them to the left of the ability panel
A "wheel slots" for items has been added - it can be called by pressing the M button
In the setting for controls hotkey slots have been added for emotions.
Changed the team score. Now the counter disk is filled depending on the points scored by the team.
A picture has been added to the characters list when you are waiting for battle
Tournament. The "Cybersport" mode.
Introduced a new mode tournament mode like "e-sports". In this mode, players can only play equal characters without improved things.
In "Cybersport", the character setting (ie, the choice of skills and the number of runes) occurs at the beginning of the battle or during the battle (after pressing the "B" button). Runes and selected abilities must be saved for the next fight.
The "Cybersport" icon can be found in the tournament list and also in the tournament description window of the game client.
Sale of chests from inventory.
Added the ability to recover resources from chests in inventory. In the section of the chests, a new object appeared-the Hammer. The mechanism of its operation is analogous to an eraser. Select the Hammer, click on the chest, after which the chest is automatically sold for resources that are placed in the user's inventory in the "Resources" section.
By default, there is room for 39 chests in the inventory.
Hot Keys Setup to Button
A button "Setting hot keys" is added to the "Altar" tab. As it is surprising, it opens the window for setting up the hot keys. The info for this button is added to the training mode.
Changes in the mechanism of "falling out" of resources:
Bonuses to the loss of resources with activated VIP-account at level 30 are now the same as at other levels.
All dynamic objects on maps start building faster
On the five controle point "Siege" mode maps, the initial time is 8 minutes, the maximum time is reduced to 8 minutes instead of 10
On the two contole point "Siege" mode maps, the initial time is 7 minutes, the maximum time is reduced to 7 minutes instead of 8
On the "Convoy" mode maps, the maximum time has been reduced to 8 minutes instead of 10
On all "Domination" mode maps, the maximum time has been reduced to 8 minutes instead of 10
On all "Rugby" mode maps, the maximum time has been reduced to 8 minutes instead of 10 minutes on "Temple of the Sandstorms" and reduced to 8 from 12 minutes on "Meteo Hunters".
Changed the mechanism of work of the skill "Fire stream" - now the distance of the effect depends on the radius of the goal collector.
Morter: added the possibility of early exit from the mortar 1 second after the shot
The effect of the "Sky Fire" skill now lasts 9 seconds.
Time to restore the "Purification" skill now 7 sec
The mechanism of character models division by regions is added:
In regions RU, COM and US models of all characters, except elves, former persons are returned
In the region of CN left new faces
Fixed a bug due to which it was possible to overturn a character without causing damage to it
Fixed a bug due to which the speed modifier affected an abilities recovery time (for example, Powder of Force reduced the cooldown of abilities by 15%)
New ratings added to the site
In the settings you have the the ability to disable the option "activation by double-clicking"
Added support for broadcast on YouTube. To make the administration of the project approved by the broadcast displayed on game resources (client or website), you must first use the word "PANZAR" in its name (without the quotes).
Fixed a bug due to which it was possible rollover character without causing it damage
In the ability to "jump Shattering" deleted physical impulse on landing - now limited to the ability to impact damage caused.
The wheel of emotions has been added so that emotions do not occupy slots any more
The gamepad support has been added
Amulets have been removed from the game, but all their bonuses are saved
New faces for characters
We've redesigned the menu interface. Its contents remained the same but the location of each object has been changed for greater clarity
Now it is possible to change the color of characters' beards and hairstyles
Now, dying characters emit a very specific sounds
The "walk" movement mode has been removed from the game. Now the characters always run
We've added the option to activate an ability by double-clicking RMB
We've added an option to highlight an enemy character you dealt some damage
The principle of Energy replenishment has been completely redesigned, as well as all associated abilities. Now energy is completely recovered within 4 seconds, but is not regenerated when a character is blocking, using skills or attacking
The Class points and Energy elixirs now are used immediately
A character cannot fall over any more on the skill glare of ice, a character on the ice can only walk.
The Skills Power Attack, Fireball, Frozen Sphere and Magical Shield now spend the character's Energy.
The Skills Invisibility, Winter Cold and dwarven constructions and all the others skills and abilities spend will point
The aiming mechanism of the Blockbuster skill has been changed. Now it is more difficult to miss
"Exit" from the Berserker's Power Attack has become longer by 0.4 seconds
Movement speed of Tanks with activated Magical Shield has been increased.
New skill for Paladin "Hammer of Wrath"
The Paladin gameplay has been changed. We've removed an ability to heal by RMB. Instead, we've added accumulating "stacks", which can be used to attack with the "Hammer of Wrath", power attacks or to increase effectiveness of skills
The "Seven-league Boots" activation has been speed up but its operating range is reduced to 30 meters
Paladin's Censer now adds passive Energy recovery
"Chimera Ashes" does not restore Energy any more but it puts on enemies a special effect that compensates the basic health recovery
The "Purification" can now be used on the move
Inquisitor's base amount of Energy has been increased (enough for three power attacks)
The cooldown time of "Wraith" has been increased from 8 to 15 seconds
Scoring of will points when using "Fireball" and "Frozen Orb" has been increased from 1.7 to 2.2
The "Second Wind" activation has been sped up
"Fireball" and "Frozen Orb" now consume Energy
"Fire Resistance" does not reflect fireballs, but increases the block effectiveness by 5%
New skill for Ice Witch "Blink"
Ice Witch has a new skill that increases the amount of HP and speed of health regeneration
Basic blocking index of Ice Witch has been increased from 65% to 70%
The "Glare Ice" activation has been speed up
"Battle Fervor" of Sister of Fire is now activated instantly for 15 class points, it does not reduce the damage, but restore the full amount of Energy and adds 20% to attack speed
"Frost Resistance" increases the block effectiveness by 5%
Amount of HP for dwarven constructions now depends on the HP of the builder, not on his Mastery
A new type of ammunition for Gunners "Incendiary ammo"
The Gunners' ability "Barrel Cooling" has been removed from the game
Fixed a bug due to which the animation of elixir drinking worked, but the effect did not appeared
Fixed a bug due to which a character could die after the application of "Astral"
We've introduced the system of protection from the Bad Connection. In case of too high ping or low FPS the damage from the affected character, as well as any other skill effect, will not pass